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PEPE AND THE NARRATIVE
The narrative follows a broken line which mustn't be
noticed. That was the most difficult thing in this never-ending
shoot. I'm used to mixing tones, genres, universes,
but I'd never played so much with time, a few kitsch
(and Hitchcockian) flashbacks in "Laberynth of
pasions" but not much else.
Here time passes in several directions, and the main
action is interrupted by the appearance of other actions
with their own significance, the dances at the beginning
and the end, Caetano's performance, the appearance of
"Shrinking Lover", etc. All those elements
had me on tenterhooks until the last minute.
I never presume that things will turn out as I plan,
however hard I work at it and however much every member
of the team does exactly what I ask of him or her. I
need to stick one image to another, and that one to
the next, in order to see that what I wanted to tell
is actually there. For better or worse, the editing
is a box of surprises.
Broken time and a mixture of various narrative units
work better when the action is more mental or interior,
or happens in another dimension, as in David Lynch's
films; in this kind of fantastic neo-realism, or naturalism
of the absurd in which I move, plot ruptures can mean
a jolt for the spectator who had become fond of a character
and a story, and then I pull at him, I drag him away
and force him to follow another character and another
story.
Thanks to the wise and omnipresent editor Pepe
Salcedo, "Talk To Her" overcomes all
those difficulties and is, or so I believe, a complex
film which, however, seems simple and transparent.
For content, I tend more and more towards emotions,
and for the container, transparency.
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